Status update: this preview has been partly delivered
Unknown Worlds published Swimming Forward on June 4, 2026, after releasing Early Access Hotfix 3 on June 1. It was the bridge between launch hotfixes and EA1.1. EA1.1 has since shipped as Adaptive Measures, followed by Hotfix 4.
Use this page to understand the June preview and Hotfix 3 changes. For current troubleshooting, confirm EA1.1 or later and check the newer update pages first.
Hotfix 3 was the June baseline
Hotfix 3 is practical even though it is not a content expansion. It fixes DLSS crashes and settings persistence, upgrades DLSS to 4.5, restores Frame Generation where it was missing, reduces Interior Wall costs, and fixes several crash and multiplayer issues.
Creature and vehicle advice also needs a new version check. Hammerheads should no longer attack unpiloted Tadpoles, but the official note still says they can take an interest in Tadpoles. Hammerheads should also be attracted to Flares more reliably. Nibblers now see players from a shorter distance, circle longer before attacking, move more slowly, react more to the Multitool, and hit harder. Marrowbreaches hit harder too, but attack less often.
That made Hotfix 2-only advice stale in June. EA1.1 has since changed Vehicle Dock placement, Moonpool feedback, Tadpole behavior, Silver routes, and creature-tool reactions again, so current guidance must go beyond Hotfix 3.
What the EA1.1 preview became
Swimming Forward said Unknown Worlds was pivoting away from the rapid launch-hotfix pace and focusing on EA1.1. Adaptive Measures shipped on July 8, 2026.
The preview listed more passive Biomod slots, more early-game Biomod options, wreck improvements, voice-over priority, PDA voice-log replay, emotes, proximity voice chat, and more player customization. Adaptive Measures shipped the Biomod, wreck, voice-priority, and audiolog work. The official EA1.1 notes place proximity chat in the upcoming EA1.2 update.
That distinction matters for guide maintenance: Biomod and wreck routes now need an EA1.1 retest, while a co-op group still should not assume proximity voice chat is available.
Save players should wait for shipped details, not restart
The larger content preview is the part most likely to affect route pages. Unknown Worlds says the next major content drop will include a new region tied to the Collector Leviathan, a new chassis, new creatures, new resources, and progression/story content. The stated goal is for players to continue from their existing saves instead of starting over.
That is useful, but it is still not a promise that every current route, resource position, or creature behavior will stay stable. If you have finished the current build, keep the save and wait for the patch. If you maintain routes, maps, or resource pages, mark Collector-region claims and vehicle-progression claims for a full retest when the update lands.
What players are asking about
The community discussion around the dev vlog centered on the teased chassis, the Collector Leviathan region, proximity voice chat, PDA voice-log replay, and console settings. Adaptive Measures answered some of those quality-of-life questions, but the larger region and content drop remain future work.
The current player action is simple: keep the save, update to EA1.1 or later, and use this vlog only as historical context for features that have not yet shipped.