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Adaptive Measures Makes Biomods and Wrecks Worth Revisiting

Early Access 1.1 expands Biomod progression, revises wreck exploration, adds sprinting and an FOV slider, improves Tadpole and base building behavior, and changes how audiologs work in multiplayer.

Checked for
Early Access 1.1 - Adaptive Measures
Last checked
2026-07-17
Source status
Officially confirmed · Official
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Player impact

What to do now

01

EA1.1 adds two Biolabs, raises the obtainable Biomod total from four to six, and lets Bioscanner progress unlock additional passive Biomod slots.

Who should care
New saves choosing early adaptations, returning players with previously unlocked Biomods, completionists, and anyone planning a route around one passive slot.
What to do
Load the updated save, check the Biolab and Bioscan counters, and revisit Coral Gardens and Axum Ruins instead of assuming the launch Biomod route is complete.
Recheck
Beginner, progression, map, and Biomod advice must use the EA1.1 lab count, slot-unlock rules, and updated save behavior.
02

Wreck interiors gained new traversal and oxygen puzzles, clearer doors and buttons, and moved or added rewards.

Who should care
Players returning to explored wrecks, blueprint hunters, route writers, and co-op groups who divided exploration before EA1.1.
What to do
Revisit wrecks on the current build and carry enough oxygen support; an old cleared route may now contain a different path or reward.
Recheck
Wreck, blueprint, resource, and speed-route claims need current-build testing before they describe a location as complete.
03

Vehicle Dock placement, Moonpool feedback, Tadpole save behavior, Silver availability, creature reactions, and several base-building interactions changed.

Who should care
Tadpole pilots, Moonpool builders, Silver-route users, base builders, and players relying on the Survival Multitool or Sonic Resonator around creatures.
What to do
Retry blocked Dock or Fabricator placement on EA1.1, recheck nearby Silver, and retest older vehicle or creature workarounds before rebuilding a base.
Recheck
Tadpole, Moonpool, Silver, and no-weapons pages should replace launch and Hotfix 2 assumptions with EA1.1 behavior where current-build evidence is available.
04

Audiologs now enter the PDA instead of auto-playing for the whole group, an FOV slider is available, and Xbox now explains its multiplayer subscription requirement; proximity chat remains planned for EA1.2.

Who should care
Co-op groups, lore players, FOV-sensitive players, Xbox users, and privacy-sensitive players following the planned voice-chat feature.
What to do
Replay collected logs from the PDA, set FOV in Settings, and confirm Xbox multiplayer entitlement; do not look for proximity chat in EA1.1.
Recheck
Co-op, system-requirement, Xbox, privacy, and audio guidance should separate shipped EA1.1 behavior from EA1.2 plans.

Update first, then revisit old routes

Adaptive Measures is the live Early Access 1.1 baseline. It is not the large new-region expansion teased for later in Early Access, but it changes enough progression, wreck, vehicle, base, creature, and co-op behavior that launch-era routes should not be treated as current without a retest.

The update should download automatically. If it does not appear, restart the game client before diagnosing a save or route problem.

Biomod progression no longer stops at the launch setup

Two additional Biolabs now appear in Coral Gardens and Axum Ruins, bringing the number of obtainable Biomods to six. Scanning creatures with the Bioscanner can also unlock more passive Biomod slots, and the UI now shows the required scans and total Bioscans.

Returning players should load their existing save and check the Biolab and Bioscan progress before starting over. The patch includes save handling for previously unlocked Biomods, but any guide that assumes four total Biomods or one fixed passive setup is now stale.

Revisit wrecks instead of following an old checklist

Wrecks received new traversal and oxygen puzzles, more consistent doors and buttons, and moved or added rewards. A wreck explored before EA1.1 may no longer match an old video or launch-week written route.

Bring enough oxygen support, check alternate paths, and do not mark a wreck complete solely because the previous reward position is empty. Blueprint and speed-route pages need current-build verification before they promise exact reward order.

Tadpoles, Moonpools, Silver, and creature tools all changed

Vehicle Dock and Fabricator placement should be easier to read and fit into smaller rooms, while Moonpool messages now better explain when more space is required. The patch also fixes several Tadpole spawn, docking, control, and performance problems.

Silver received further updates in Coral Gardens and a nearby hint line. Creature encounters changed too: most creatures should flee briefly after Survival Multitool hits and enter a short dizzy state after Sonic Resonator hits. These are defensive openings, not a general promise that every hostile creature is harmless.

If an older Tadpole, Moonpool, Silver, or creature workaround still fails, confirm EA1.1 first and then test the specific symptom. Do not assume every launch bug was covered by the patch.

Co-op audio is less disruptive, but proximity chat is not live

Collected audiologs no longer auto-play for everyone. They now create a notification and can be replayed from the PDA by the individual player. Dialogue priority was also adjusted to reduce overlapping lines.

EA1.1 adds the FOV slider and an Xbox notice explaining that a Game Pass subscription is required for online multiplayer. The privacy-policy revision discusses voice-data plans for upcoming proximity chat, but the official note places that feature in EA1.2. It is not an EA1.1 feature.

What this update does not add

Adaptive Measures is mostly a systems, route, and quality-of-life update. It does not ship the teased new Collector region, new chassis, or the later story expansion. Community discussion is already focused on when larger content arrives, but those future items should stay out of current route instructions until their own patch notes are published.

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