Update first, then revisit old routes
Adaptive Measures is the live Early Access 1.1 baseline. It is not the large new-region expansion teased for later in Early Access, but it changes enough progression, wreck, vehicle, base, creature, and co-op behavior that launch-era routes should not be treated as current without a retest.
The update should download automatically. If it does not appear, restart the game client before diagnosing a save or route problem.
Biomod progression no longer stops at the launch setup
Two additional Biolabs now appear in Coral Gardens and Axum Ruins, bringing the number of obtainable Biomods to six. Scanning creatures with the Bioscanner can also unlock more passive Biomod slots, and the UI now shows the required scans and total Bioscans.
Returning players should load their existing save and check the Biolab and Bioscan progress before starting over. The patch includes save handling for previously unlocked Biomods, but any guide that assumes four total Biomods or one fixed passive setup is now stale.
Revisit wrecks instead of following an old checklist
Wrecks received new traversal and oxygen puzzles, more consistent doors and buttons, and moved or added rewards. A wreck explored before EA1.1 may no longer match an old video or launch-week written route.
Bring enough oxygen support, check alternate paths, and do not mark a wreck complete solely because the previous reward position is empty. Blueprint and speed-route pages need current-build verification before they promise exact reward order.
Tadpoles, Moonpools, Silver, and creature tools all changed
Vehicle Dock and Fabricator placement should be easier to read and fit into smaller rooms, while Moonpool messages now better explain when more space is required. The patch also fixes several Tadpole spawn, docking, control, and performance problems.
Silver received further updates in Coral Gardens and a nearby hint line. Creature encounters changed too: most creatures should flee briefly after Survival Multitool hits and enter a short dizzy state after Sonic Resonator hits. These are defensive openings, not a general promise that every hostile creature is harmless.
If an older Tadpole, Moonpool, Silver, or creature workaround still fails, confirm EA1.1 first and then test the specific symptom. Do not assume every launch bug was covered by the patch.
Co-op audio is less disruptive, but proximity chat is not live
Collected audiologs no longer auto-play for everyone. They now create a notification and can be replayed from the PDA by the individual player. Dialogue priority was also adjusted to reduce overlapping lines.
EA1.1 adds the FOV slider and an Xbox notice explaining that a Game Pass subscription is required for online multiplayer. The privacy-policy revision discusses voice-data plans for upcoming proximity chat, but the official note places that feature in EA1.2. It is not an EA1.1 feature.
What this update does not add
Adaptive Measures is mostly a systems, route, and quality-of-life update. It does not ship the teased new Collector region, new chassis, or the later story expansion. Community discussion is already focused on when larger content arrives, but those future items should stay out of current route instructions until their own patch notes are published.